#Mac operating system history mac os x#
However, the release of Mac OS X in spring 2001 was awkward timing for Oni. Besides any fixes to the code made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni. sep files, unlike Windows retail Oni.Īs a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the Windows read-me), and Bungie's build of the game app for the Mac was version 1.1 (pictured, right also see the Mac read-me).
Because the Windows demo was not released until around 12/17/00, it was built on the version of Oni that used. The required changes to Oni's code were made not long after the final build of the Windows Oni application, as the date of the game data on the Windows CD-ROM is 11/4/00 (the application is dated 11/3/00), and the date on the Mac game data is 11/20/00. It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of. The Mac version continued in development for another month, partly due to a graphics bug discovered at the last minute, and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).
Oni was gold-mastered for Windows around. While Oni was developed by Bungie West simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Bungie's original Carbon PPC build of Oni 1.1.